
Playing Video Games
4,0
média de 17 mil notas
- leram
- 17 mil
- lendo agora
- 1,3 mil
- querem ler
- 18 mil
Sinopse
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.
Só você vê
Sua leitura
Sem spoiler: cada um vê até onde leu
Discussões
Reviews populares
Ninguém escreveu sobre este livro ainda
Registre sua leitura e seja a primeira review.